Showing posts with label GT 5. Show all posts
Showing posts with label GT 5. Show all posts

Wednesday, January 20, 2010

The REAL reason Gran Turismo 5 is delayed so much



So, Gran Turismo 5 is delayed again. With development cost already reaching $60 millions and still counting, not to mention over 5 years in development, many wonder why that Polyphony still taking their time in polishing the game until it is perfect.
The answer you are looking for is no other than Gran Turismo 5 Prologue. The game was only a part of Gran Turismo 5, and already selling over 3.5 millions units to date. When you count the price of $39.99, that is almost $150 m in sales. If for assumption half would be profit, then the development cost is already covered.
If you take that into account, no wonder Polyphony have so much time in releasing the full version.
Read more...

Tuesday, January 19, 2010

GT5, Real vs In game comparison



Take a look on this comparison between real driving and in- game Gran Turismo 5 driving. It is remakable not only to see that the tracks is identical, but also the way the car is driven. Also the hands that grip the steering wheel is accurate. Only if it wasn't delayed so much.

Source: Ps3blog
Read more...

Monday, January 11, 2010

Gran Turismo 5 in development for so long, ever wonder why?



We knew that Gran Turismo 5 development has been taking ages. For you who wonder why, here is a bit of info. We knew that GT 5 will feature over 1.000 over cars. According to an article of Playstation magazine, there are steps to be taken when adding a car for the game. It is not just browse the web and copy the pictures and put it into the game. The first is an extensive photo shoot. Several team members fly to the car location, which could be at the other half of the globe. By the way we are not talking of cars that you can see on the road, but rather a concept car, NASCAR, etc. Then they study the cars, photographing from a lot of angles over the course of several days.

Once they got the data, the team will return to Tokyo, where artists tasked with modeling and texturing each of the cars to the tiniest details such as the dashboard, damaged modelling, The specs of the cars are then integrated into the game and tweaked to ensure consistency. 
Each car takes around three to six months to complete and that is without the photoshoot. So can you forgive Polyphony having developing GT5 for such a long time? We sure you are.
Read more...

Thursday, January 7, 2010

New Gran Turismo 5 details leaked; night racing, indy cars, weather effects confirmed



After a long wait... still waiting, Gran Turismo 5 has a new details! Doh..
Anyway the details isn't lame after all. It is reported that Polyphony adds night racing, indy cars, and weather effects.

Here are the list of confirmed features courtesy of Qj.net:
  • 1,000+ vehicles
  • All vehicles have modeled cockpits (170 premium cars will have interior damage modeling)
  • All vehicles will have both physical and mechanical damage modeling
  • Indy (IRL) cars and tracks
  • NASCAR cars and track
  • Up to 16 players online
  • High-definition video uploads directly to YouTube
  • Multi-display rendering
  • Head-tracking
  • Full weather and night racing on all tracks
  • Night/Day on all tracks

Read more...

Saturday, December 19, 2009

Gran Turismo 5 demo impression



Gran Turismo 5 time trial demo is available on PSN. I had a chance to give it a try and see how is it. Basically Gran Turismo's motto always been "The real driving simulator", and you can see just when you start playing it. At first try, it was hard. I always steered outside the track at every corner and it was very frustrating. 
But then I noticed there was a blue line in the track. This blue line is suppose to be a guide on how you drive on this track, the blue line sometimes become red, and that is when you hit the brake. After a while you get an idea when to accelerate or when to brake. I could not thank more for this blue line.
Other thing worth mention is.. I don't know, but I can't seem to be able to change the view of my dashboard view into over the top car view like any other racing car game. Could it be that Polyphone prevent it to make it more realistic?
The acceleration itself has two type. If you press the X button half, there is no acceleration, and you maintain constant speed. However if you fully pressed the X button, you will gain acceleration. Acceleration plays an important part in the drive, especially in the corner where you don't want to fully accelerate cause you will be thrown out of the track.
The demo gives you two cars. One is modified, the other one is normal car. And I was impressed by how different these two cars when driving on the same track. You will feel immediately which one is the better car.
I was spinning the track for three laps or so. After each lap, you will notice that the tire is losing grip and corner becomes more difficult. After couple more laps, I always steered away from the track because of my tire.
Gran Turismo 5 is not for everyone. It will scare away casual gamers no doubt, but for veteran and fans, you should be rejoice, because GT 5 delivers its promise to be one hell of realistic driving simulator.
Read more...

Tuesday, September 1, 2009

Gran Turismo 5 news update

Here are some updates for eagerly anticipated Gran Turismo 5 based on interview with series creator Kazunori Yamauchi.

  • There will be NASCAR & WRC races and not just the cars. 
  • Damage system will not just for your eyes only, it will also affect the car's handling.
  • Release is 'not too far away'. Will be after GT PSP, and simultaneous worldwide release. Possible within 2009.
  • Over 1000 cars and 80 tracks.
  • Confirmed at 1080p and 60 fps.
 
 Source: qj.net
Read more...