Tuesday, December 29, 2009

Batman Comic Book Writer argues about Batman: Arkham Assylum



Landry Walker, the writer of comic book Batman has an opinion himself about the hugely successful game. In his own words:
There was practically zero sneaking. Almost no subtlety or grace. He would just run up and punch the bad guy, usually taking a few machine gun shots to the face, and then zip away to a magical gargoyle that would render him invisible while his Bat-health recharged. Then he would repeat the process until there was nothing left to punch.
It was effective, I will grant that much. But to me, it kinda missed the point of Batman.
And he added that the violence is not enough to be a realism of true Batman:
I want a game that recreates that insane rush of endorphins and adrenaline or whatever it is after hearing a simple bullet crack past your ear. That's what games should be. So real that I just have to put down the controller for a minute because some part of my lizard brain is shaking in disbelief over the scenario I somehow managed to survive.
True, being the writer of Batman comic book made him the person who knows better about Batman than everyone else. But is it applicable in game? Let's see reader's response:


@Kotaku

the7k
This would be like someone playing Metal Gear Solid 3 on Very Easy, and then complaining that it didn't encourage stealth enough because you could easily survive gunfire and take everyone out by just slamming them into the ground.
It's European Extreme or nothing, Mr. Walker.

Darkmirage
If you play on hard, you can't use the gargoyles because they explode. All you do is sneak.

Beside that point though, it's a videogame. It needs to be accessible to people with numerous skill levels. That will, of course, create situations which don't quite suit the character. And besides that, it's not a comic. Batman isn't constrainted to what we see on paper panels. YOU are playing Batman. So unless you're actually Bruce Wayne, I wouldn't expect the game to replicate him. The gameplay choices are yours to make, not Batman's. If you want to run into a room full of armed thugs, you can do just that.

I understand his complaints, but their frankly not valid in the world of videogames.


Sure, being a Batman is suppose to be stealthy, plant fear in the enemy minds and eat them like breakfast, but I prefer the way it is on Batman: Arkham Assylum. Sure, you can play as Batman with sneaking and stealth stuff, and I played it that way, but the game shouldn't punish people who play it differently aka gung ho mode, rush and beat the crap of everyone else. It's the freedom of choosing the style of play that is interesting and even the writer of comic shouldn't take that away.
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Monday, December 28, 2009

Five Best things of 2009 and the worst

So 2009 almost ended, when looking back, what are the good things happened in 2009. Here is my version:

5. Project Natal
Although Project Natal won't be coming until at least 2010, this thing is very promising. Project Natal won't required any controller and can detect human faces, motion with its camera. For example, it can detect whether you are laughing or frowning and Microsoft said it can capture players movement during the game. So you can actually play tennis with just your motion. However, it remained to be seen whether this technology can be integrated successfully into games.

4.Uncharted 2: Among thieves
It's the VGA game of the year. Naughty Dogs really deserved it. I was amazed when playing through the train level where you fight on the moving train. It feels so naturals and Indian Jones like. The graphic is breath taking, and also character development is well planned. People will love Nathan because of its comment, jokes and various aspect. The story pacing is perfect, and combat is refined.The multiplayer is exciting. It is not as complete as COD series, but nevertheless it is satisfying. The only thing Naughty Dogs has to improve is network infrastructure, sometimes during a laggy game, your character can freeze 2 secs before get killed. And that is really blow the game. Coop wise, I truly enjoyed it very much. Two thumbs up.

3. Price cuts
Yeah! Don't we love price cuts? PS3, Xbox 360, and Nintendo Wii slashed price in September resulting in increase of console sales. If it is good for the pocket, it is good for customer. 

2. The return of E3
E3 2009 is marked as a revival of the biggest gaming show event. Previously E3 was downsized and the show has become invite only, thus reducing significantly the number of attendees. The intention was to make E3 more "private". The result? Not only it became from the biggest game show to the lamest, but also triggered cancelled subscription from some big game companies.
Luckily they realised their mistake soon enough and E3 2009 is back with major gaming news and the exhibition reached 41.000 attendees (up 820% from previous E3 attendance).

1. Modern Warfare 2
Six millions copies sold during its first two weeks of launching window is no joke. While other games can be considered successful if selling above one millions, MW2 is six times more successful.
No doubt millions of player are waiting for this one, the true sequel of COD 4. Multiplayer is enchanced, and I love IW net. They just make it better, and the games connection is improved. Although story wise, I think IW is pushing it a bit, they just repeating what is successful in COD 4 and that make it seems repetitive. Otherwise it deserved the number one spot.

In addition of the best (though I won't do a countdown), this year worst thing happened in 2009 is:

PSPgo
The introduction of PSPgo does raised a few eyebrows. Its download only device, means that existing UMD library will not be compatible with PSPgo and Sony has no solution in transferring UMD into PSPgo.
If it has less feature, then it should be less expensive, right? Not. It cost more than standard PSP and priced at $250.
How about games? PS network is lagging behind in providing a complete library to PSPgo for download and the addition of games is slow. Sometimes new title is coming out for UMD but not for PSN.
And its sales is relatively low, PSPgo just doesn't sell as it is not appealing to gamers.

Read more...

Some details for Resident Evil 5: Alternative Edition's second scenario

Here are some news/ details regarding Resident Evil 5: Alternative Edition's second scenario.

  • Jill Valentine and BSAA Africa's member Josh Stone will be playable in the scenario
  • Jill woke up from a coma in the Tricell facility, Josh Stone came for rescue and meets her
  • Both Lost in Nightmares and Desperate Escape have about 1 - 2 hours game length
  • Capcom only has these two new scenarios planned so far
  • There will be gameplay elements that allows user to play the scenario over and over
  • The Mercenaries Reunion Mode will have 8 new playable characters
  • Confirmed characters include Office Lady Sheva, Warrior Chris, Folklore Sheva, Exoskeleton Chris and Josh Stone
  • Desperate Escape DLC will be available in March
 Hmm only 1-2 hours game length for both episodes. That's not much I guess as I was expecting longer gameplay for this DLC. Let's just wait and see how much Capcom will price this DLC and see if it is worth it. 
Read more...

Friday, December 25, 2009

PS3's console base gets boosted up after Final Fantasy XIII effect

The numbers are in. What is  Japan's console sales, especially after launching of Final Fantasy XIII? Let's take a look of the numbers according to Media Create:
  • PlayStation 3 - 237,086
  • Wii - 191,915
  • Nintendo DSi - 95,227
  • PSP - 79,194
  • Nintendo DSi LL - 75,241
  • Nintendo DS Lite - 12,879
  • Xbox 360 - 8,965
  • PSPgo - 3,260
  • PlayStation 2 - 2,982
Not surprising to see PS3 on top this month. This is definitely due to Final Fantasy XIII's effect. It was reported that FFXIII has sold  over 1.5 millions unit and that's a lot for Japan market only. Please note that whoever wants to import FFXIII, it won't have English subtitle or English dub. So buyers beware.
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Tuesday, December 22, 2009

MAG gone gold. Open beta starts Jan 4

MAG the exclusive PS3 tactical shooter will be coming on Jan 26 next year. The news just came in today and it was quite a delight given so little information provided lately.
Apparently MAG has gone gold, meaning that the game is set for production and the best of all, Zipper will provide open Beta starting Jan 4 until Jan 10. Open beta means that everyone in the world can jump into the game by downloading via PSN network starting tomorrow.
The steps should you want to test open beta is as follows:
1. Log on to the PlayStation Store (tomorrow) and download the MAG Beta file like you would any other freely-available PSN video or demo (298 MB) 2. Launch the MAG Beta program from your XMB to download a special patch that will restart MAG once the update has been received (another 38 MB)
3. After the reboot, the beta will reconnect and download the actual game data so that you can play (1.8 GB ? 2.3 GB depending on your region)

I will definitely take part in this open Beta before deciding whether to purchase the game in January. I really hope Zipper can pull it off. It's not the concept of the game that worries me. It more of execution, how lag the game will be? How is it compare to IW net's matchmaking? I admit IW did a great job in matchmaking system and it certainly has raised the bar to the industry.
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Saturday, December 19, 2009

Gran Turismo 5 demo impression



Gran Turismo 5 time trial demo is available on PSN. I had a chance to give it a try and see how is it. Basically Gran Turismo's motto always been "The real driving simulator", and you can see just when you start playing it. At first try, it was hard. I always steered outside the track at every corner and it was very frustrating. 
But then I noticed there was a blue line in the track. This blue line is suppose to be a guide on how you drive on this track, the blue line sometimes become red, and that is when you hit the brake. After a while you get an idea when to accelerate or when to brake. I could not thank more for this blue line.
Other thing worth mention is.. I don't know, but I can't seem to be able to change the view of my dashboard view into over the top car view like any other racing car game. Could it be that Polyphone prevent it to make it more realistic?
The acceleration itself has two type. If you press the X button half, there is no acceleration, and you maintain constant speed. However if you fully pressed the X button, you will gain acceleration. Acceleration plays an important part in the drive, especially in the corner where you don't want to fully accelerate cause you will be thrown out of the track.
The demo gives you two cars. One is modified, the other one is normal car. And I was impressed by how different these two cars when driving on the same track. You will feel immediately which one is the better car.
I was spinning the track for three laps or so. After each lap, you will notice that the tire is losing grip and corner becomes more difficult. After couple more laps, I always steered away from the track because of my tire.
Gran Turismo 5 is not for everyone. It will scare away casual gamers no doubt, but for veteran and fans, you should be rejoice, because GT 5 delivers its promise to be one hell of realistic driving simulator.
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Friday, December 18, 2009

How many units of Final Fantasy XIII sold in Japan for the first 24 hours?

The number is in for the first 24 hours unit sold of Final Fantasy XIII. we know that Square Enix shipped almost 2 million units for FFXIII launch. While other title have to be happy if they can sell over 100k units for the first week, not so with FFXIII. According to Square Enix, the number is "exceeding one million", and that is not include the Lightning Edition bundle.
Given install base of PS3 in Japan is approximately 4 millions units, almost 25% of the installed base are getting FFXIII copies. 
Pretty impressive, I never though the numbers will exceed one million in one day.

Source: Kotaku
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Thursday, December 17, 2009

Final Fantasy XIII shipped and launched in Japan



After so many years in development, Final Fantasy XIII finally launch in Japan today. Square Enix anticipated the demand by shipping astonishing nearly 2 millions copies. Considering typically in Japan, 100.000 units sold for the first week is already a good performance, 2 millions copies is a very confident number.
And if you asking, it might be for those importers as well, the answer is no. The Japanese version will not have English dub nor English subtitle (retailer confirmed it for me, and she seems very confident in answering). So this version is definitely for Japan only market except for those abroad who are fluent in Japanese.
Importers! Sorry for your dissapointment. Let's wait for another three months. Hey that includes me!

 

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Next Modern Warfare 2 update will fix glitch and balancing issue

Infinity Ward have yet release another update. The next update will only to fix glitch and balance some of the issues. It is basically to eliminate infinite ammo and private match exploit, as well as prestige hack found in PS3 and PC's texture hack.
An guess what IW will nerf? Yes. The classic 1887 shotgun. Apparently IW feels the weapon is a bit overpower. While the rebalance might not reducing power, and it could be something else. Accuracy perhaps?
Anyway IW hasn't saying anything about this. Guess we just have to wait.
Read more...

Wednesday, December 16, 2009

Study: Games can have a good impact on you!

For those who feel bad with playing video games will do you no good, at least here are couple studies that give a positive impact on you. 
First of all, according to the study conducted by Dr. Silvia Bunge, a neuroscientist at UC Berkley, some video games help enhance kids' reasoning and processing skills.
Dr Bunge and his team did their research at Oklahoma elementary school where the kids has an average IQ of 90. They selected games that require a specific mental function, such as: Big Brain Academy, Picross.
The kids all have 75 minutes session every week for eight weeks. After that, the kids tested. And the result? The reasoning skill improves by 32% and gained a positive 13 point IQ. The average IQ raise for a year in school is 12 points. Well, games like hack and slash Dynasty Warrior could still give you no benefit to your IQ, but at least not all games are bad.



Other studies show that gaming can give affects for doing a task. 
Rolf Nelson, a Wheaton College psychology professor, done and release a result of a study that is associated with video games. People who play action games most probably, if given a task, get it done faster at the expense of accuracy. On the other hand, people who play strategy games most likely yield more accuracy in the job but longer time. 
Prof Nelson make use of Unreal Tournament games and Portal for puzzle solving strategy games. The subject asked to play the game for an hour between two tasks. "If they’re playing an action game and then switch to homework, they may try to blaze through their homework at the cost of making mistakes." Prof Nelson said. 


This is interesting, it could be more associated with adrenaline rush? Maybe after playing action game, your nerves and reflex is more tense than playing strategy puzzle so you just rush everything with a little of thinking? 
Who knows, anyway this could be an excuse for you to not doing your homework after playing Uncharted 2! 


Source: Qj.net

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Tuesday, December 15, 2009

Trailers/ teaser of some big games from VGA

Here are the trailers of some big games for you to enjoy, coming from Video Games Award show.

MEDAL OF HONOR due FALL 2010. Hope this can challenge Modern Warfare 2.


STAR WARS: THE FORCE UNLEASHED II. The apprentice returns!!


BATMAN: ARKHAM ASSYLUM 2. Can't get anymore excited with this sequel.


PRINCE OF PERSIA: THE FORGOTTEN SAND

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Monday, December 14, 2009

And the winner is.. VGA award sum up

VGA award just finished. A lot of news. And Uncharted 2 take the prize as game of the year award including several other trophy such as best graphics and best PS3 game. Congrats Naughty Dog.

Also in the show worth mention is Batman Arkham Assylum 2 announced. The sequel supposedly to take off right from the first one with Joker is gassing the whole Gotham (unconfirmed). This comes as a surprise, not because the sequel itself, cause the first one is such as success, it almost guarantee a sequel. Its rather because how soon it is announced. But then the development could take maybe a year or two. So fans, don't expect it to be arrive anytime soon.

Medal of Honor series reboot is given a trailer by EA. It set in modern day, and from the looks of it, the graphics looks good and the action as well. Could it be Modern Warfare challenger?  I certainly hope so.

Star Wars: The Force Unleashed 2 ia also announced and will be coming in 2010.

Here are the list of the awards:


Best Voice in a Video Game: Jack Black as Eddie Riggs in Brutal Legend
Best Cast: X-Men Origins: Wolverine
Best Performance by a Human Male: Hugh Jackman in X-Men Origins: Wolverine
Best Performance by a Human Female: Megan Fox in Transformers: Revenge of the Fallen
Best Indie Game Fueled by Dew: Flower
Best Downloadable Game: Shadow Complex
Best Downloadable Content: GTA4: The Ballad of Gay Tony
Best Graphics: Uncharted 2
Best Soundtrack: DJ Hero
Best Original Score: Halo 3: ODST
Best Game Based on a Movie or TV Show: South Park: Let's Go Tower Defense Play
Best Multiplayer Game: Call of Duty: Modern Warfare 2
Best Action/Adventure: Assassin's Creed 2
Best Driving Game: Forza Motorsport 3
Best Fighting Game: Street Fighter 4
Best Music Game: Beatles Rock Band
Best RPG: Dragon Age: Origins
Best Shooter: Call of Duty: Modern Warfare 2
Best Team Sports Game NHL 10
Best Individual Sports Game: UFC 2009 Undisputed
Studio of the Year: Rocksteady Studios for Batman: Arkham Asylum
Best PlayStation 3 Game: Uncharted 2
Best Wii Game: New Super Mario Bros. Wii
Best Xbox 360 Game: Left 4 Dead 2
Best Handheld Game: GTA: Chinatown Wars
Best PC Game: Dragon Age Origins
Most Anticipated Game: God of War 3
Game of the Year: Uncharted 2

http://www.1up.com/do/newsStory?cId=3177287

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Friday, December 11, 2009

PS3 Firmware 3.15 is LIVE and update list

There is a new PS3 firmware LIVE. However it is somehow not mandatory, so you have to go to system update and let the PS3 check it. Here are the list of changes:

  • Bluetooth sync issues fixed
  • Trophy syncing issue resolved
  • PSP Minis now playable on the PS3 (starting December 17th all PSP minis will be playable on the PS3, for now you must go to your download list and re-download any previously purchased PSP minis for them to function on the PS3)
  • XBM Icon Added – Minis Save Data Icon
  • LAN Data Transfer Utility
    • Turn both the current PS3 (A) and new PS3 (B) on and connect them with a LAN cable; PS3 (A) should be connected to the TV. Please note, firmware (v3.15) must be installed on both systems.
    • On the XMB of PS3 (A), scroll to the Settings category and select [System Settings] and then [Data Transfer Utility]
    • Follow the instructions on-screen and transfer data
    • After transferring the data, follow the instructions on-screen, and then connect PS3 (B) to the TV to view the XMB
    • If content that was downloaded from PlayStation Store was transferred as part of this operation, you must activate PS3 (B) before you can use the data. Log in to the PS3 system as the user who owns the content, and then select (PlayStation Network) > (Account Management) > (System Activation) to activate the system.

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Thursday, December 10, 2009

Final Fantasy XIII audio and video will be uncompressed on PS3, not so with Xbox 360



In Famitsu interview, Square Enix said that Final Fantasy XIII audio and video remain uncompressed for PS3 version thanks to larger Blu-ray capacity. Not so for Xbox 360, despite having multiple discs, the Xbox 360 version will be compressed.
However, Square confident that casual gamer will not even notice the difference between the two versions.
This quite a relief for PS3 owners. At first, when Final Fantasy XIII announced for Xbox 360, part of the deal is that Microsoft won't allow the game to be different from PS3, therefore some speculation said that the PS3 version will be dumbed down to match the Xbox 360 version. With this statement, it won't be the case after all. Wonder whether Microsoft will be furious with this statement as this will discredit the Xbox 360 FFXIII version.
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Wednesday, December 9, 2009

EA wants to monetize pirates market?

Yes, pirates have reducing profit for game makers. Game makers have also combat this problem all the time. EA has a thought, rather than combating pirates, they can try to lure in pirates to purchase some of the product. How? The answer is by post release DLCs.
John Riccitiello, the head of Electronic Arts said," They can steal the disc, but they can't steal the DLC." He also added," There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace."
His statement may have a valid point. But one should think carefully before going into this dangerous water. First of all, by doing that, publisher has an incentive to hold back a certain portion of the game, and treat it as a post release DLC. That means the one who buys a legal copy does not have full experience.
Secondly, I don't know how they are going to do this. Modded Xbox360 will get banned from Xbox LIVE, means that those pirates couldn't have access to DLC even if they want to buy one.

The only logical reason that this can be successfully implemented is by providing a FREE DLCs for those who buy a legitimate copy of the game. Pirates gets an incentive for buying a legal copy, the ones who aren't pirates can still enjoy the benefit.
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Legend of Zelda Spirit Tracks Metacritics review




The new DS Legend of Zelda Spirit Tracks metacritics review:

1Up: A-
A surprisingly large, and surprisingly fun, portable adventure.

IGN: 9.7/10
Nintendo's sequel outdoes the previous pocket epic in what is one of the best games on DS.

Gamespot: 8.5/10
Spirit Tracks' exciting new mechanics and classic gameplay make it one Zelda adventure that has got a full head of steam.

Well, with Mario and Zelda, it can't go wrong. Innovative Nintendo has done it again.
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Tuesday, December 8, 2009

Modern Warfare 2 Akimbo 1887 overpowered?


Being a Modern Warfare 2 fan. I see an interesting discussion regarding the 1887 shotgun. It seems like more and more players use it in conjunction with Akimbo perk. Meaning that you can carry the guns one in each hand and reload it ala terminator. The accuracy is high, the damage is punishing. So is it overpowered? Here are some of the discussion on Kotaku. 

Mr Bionic
Akimbo 1887 shotguns are more of a game killer than the javelin glitch. Can we get the word out to get THOSE fixed too!?
Oh, wait, idiots LIKE the akimbo 1887s being over-powered. When people use them, I back out of the game immediately. THEY ARE BROKEN PEOPLE, STOP USING THEM

Beardbeardly@Mr Bionic.
Sniper Rifles are broken, they let you shoot ALL THEY WAY ACROSS THE MAP. Stop using them. Noob Toobs are broken. THEY EXPLODE ON IMPACT! Stop using them. Thermal sights are broken. THEY ALLOW YOU TO SEE HEAT SIGNATURES IN THE WILD. Stop using them. You should bitch about a genuine glitch, not something that makes sense in the context of the weapon. If you tell me 1887's aren't that powerful, btw, you're a liar or you're not aware of the actual range of an 1887 shotgun.

MrtheMoppie@Beardbeardly.
You can't use the real range or power of the weapon when you're allowed to carry one in each hand to fire at the same time while reloading like the terminator.
There's nothing wrong with the 1887 being a great gun. There's only a problem with akimbo.
Though, the 1887 was never designed to use anything besides the old school black powder shells. Not sure where you're getting all those these days. If you're so concerned with reality, that is.

MrBionic@Beardbeardly.
It doesn't make any sense in the context of the weapon at all. Real 1887s might have more range than your typical shotgun, but they lose power EXPONENTIALLY after a very short distance. Not in the game. They are as powerful at range as they are close-up, and it's ridiculous. Not to mention the ludicrously fast reload speeds.
Trust me, I'm far from the only person that feels this way, and the only people that tend to stick up for them are the people that just want to run around with them, don't want to have to worry about actually having any skill, and care only for stats.
IW needs to patch these guns so that they lose power outside a certain range, become WAY more inaccurate at range, and reload at a more realistic level. They probably won't, of course. Every game has an unbalanced weapon, but it doesn't mean I, or many, many other people, have to like it.


Beardbeardly  @MrBionic
The guns only have a range of about 15 paces in game. Anything outside of this and they're about useless, even in hardcore. The only REAL problem people seem to be having with them is that when it comes to up close and personal confrontations, they have two options "Akimbo SOMETHING" and knifing. The reloading only has to do with using Slight of Hand and if you have a problem with the perks then thats between you and IW. Now, playing hardcore, all I use is akimbo g18's which fire faster and more accurately than any of the shotguns and most people with shotguns get shot LONG before they reach their target. Perhaps your problem is that you're stuck in a game type a la "domination" where shotguns are the weapon du jour and you need to re-assess how you're playing YOUR game

Witzbold@MrBionic
I agree the range is bullshit same with the accuracy considering the fact that its being fired one handed.
Even more so when put into comparison with the newer shotguns that have been modernized.
Shit from "John Wayne" days should not be wiping folks out left and right.
*All of this talk is put into simple and easy to understand terms rather than going into the long boring conversation in regards to realism and the workings of the real counterparts    

Flik Nightshade
@MrBionic
There is a difference between your examples and what he is complaining about. First off, the range on these guns are completely out of whack. I've personally been killed with these things at sniper distances before. Second, the kick on the gun shouldn't allow for dual wielding of them to begin with. Yes, I know we're bringing realism into a video game, but ffs, it's ridiculous.

So overpowered? I belive no game is perfect. I do believe if you carry 2 shotguns, the accuracy will drop as you will also flinch when firing the weapons due to huge recoil. In medium distance, assault rifle should not lose againts double shotgun. But alas, this is a game and it happens. What do you think?

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Monday, December 7, 2009

2010 games, confirmed and unconfirmed

Think you broke purchasing games in 2009? Well think again, 2010 has a pretty strong line up for you. Here are the list of the game that is scheduled for release by 2010:
God of War III
A guarantee hit game by Sony. 


MAG
256 players simultaneously multiplayer first person shooter!! Enough said.


Heavy Rain
Good games comes a good story, and story is the game is all about. 


Gran Turismo 5
Finally!!


White Knight Chronicles
Coop / semi mmorpg. Interesting game. 


Final Fantasy XIII
Well. It does take Square forever for this title, ya?


Star Ocean 4: International

Renosance of Fate
A fresh RPG with guns instead of swords by SEGA. 


Bayonetta
From the maker of Devil May Cry series. Fans will not be disappointed. 


Alien vs. Predator 3

Lost Planet 2
Capcom tries to fix what is wrong with the first series. Hope it will not disappoint. 


Dante’s Inferno
Journey through hell by EA. 


BioShock 2
Big daddy returns!!


Dead Rising 2

Mafia 2

Dead 2 Rights: Retribution

NIER
Big project from Square Enix. Xbox 360 and PS3 will have a different NIER games. 


Red Dead Redemption

Agarest: Generations of War

Max Payne 3

Dynasty Warriors: StrikeForce

Dead Space 2
EA just confirmed that the sequel will be coming on PC, Xbox 360, and PS3 sometime in 2010.

Wait, if that is not enough, here is list of games that is still rumor or unconfirmed, but definitely in the works:

Bioshock 3
What? The second one hasn't even come out yet. 2K president Christoph Hartmann has quipped about a "follow up project after Bioshock 2". Well 3 comes after 2, right? right?

Killzone 3
is reportedly deep into development. This could took a while though.

Resistance 3
A project hinted from Insomniac's Full Moon Show podcast.

Call of duty 7
Treyach will try the setting of cold war era.

Tomb Raider
This will be a series of reboot. Multiplayer has been confirmed for this title though.

New Need for Speed

Battlefield 3

Medal of honor
is too will be a series reboot.   
 


Read more...

Infinity Wards patches Modern Warfare 2 to fix Javelin glitch and improve match making.



Some of you who encountered Javelin glitch in Modern Warfare 2, fear not, the patch is coming to fix this in 1.06 version. Apparently, the glitch lets you to become human bomb when died and kill all enemy with a quite significant radius around you. For those who want to exploit it before the patch, here is a video.

The current 1.05 version of Modern Warfare 2 is improving the match making system. And I'd say that I am impressed with this tiny patch does. My average latency is improving to 3 bars from previously always 1 bar. I do think other game should take a look and learn from Infinity Ward on how to make multiplayer matchmaking system.
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Friday, December 4, 2009

Rumor control: PSP minis will be playable on PS3. Logitect is developing UMD add on for PSP go.

So today rumors will be around Sony console.
Firstly, there is a rumor that PSP minis will be playable on PS3. 
Sony Europe did tell that there is a possibility that PSP minis will come to PS3. So even if Sony isn't saying anything regarding this matter right now, looks like it will become reality soon enough.

The other rumor is that Logitech is developing PSP go UMD add on, so that PSP go owners can enjoy UMD released games.
This comes no surprise since PSP go can no way play all PSP collection and Sony definitely will not making this add on. Why? Because by doing that is the same as Sony admitted that PSP go is a failure. So, Logitech is seeing the opportunity I bet Sony will be quiet about this.
If this is true nevertheless, it's kinda lose the point in buying PSP go, is it? No only it will become bulkier by putting the UMD add on, you can buy old PSP and ready to play UMD games. Not to mention cheaper price too.
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Thursday, December 3, 2009

Xbox Live avatar will get pets on Dec 3



Microsoft officially confirmed that Xbox Live avatar will get pets companion on Dec 3. The pets range from Large Dog, Pug Dog, Dog in Bag, Cat, Siamese Cat, Long-Haired Cat, Goldfish, Guinea Pig, Pony, Monkey, Bird, and Snake. Should you want one, it will set you back 240 MS point ($3).
It hasn't been clear how you would interact with the pets, but it would be definitely tied to some advertising related product.

Now let's see some readers comment:
feliscele@gamespot
Oh, lemme guess...you'll have to pay 10 MS points every time you want to feed your pet. And if you don't, it'll die! Lovely.

OomJislaaik@kotaku
I suppose a virtual pet for a virtual me was practically inevitable.
You have to hand it to Microsoft, they really know how to milk something.
I can't fault them for that though, if consumers are willing to pay for something like this, then who am I to argue against it. Needless to say, it's an interesting addition to the "avatar dashboard universe", but one I won't be spending money on

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Wednesday, December 2, 2009

Selectable ultras and DLC compability

Here are updates/ rumor on Super Street Fighter IV.
Firstly, Capcom confirmed that they going to add additional one Super move per person. Though Capcom hasn't confirmed, the ultras however is become selectable from beginning of the match ala Street Fighter 3. Based on the screens below you can compare that in the first screen, there is a numeral number 1 on the ultra meter.



Where as in screen 2 below, there is numerical number two on the Ultra meter..



Also new on the news, the customes DLC for Street Fighter IV will work on Super Street Fighter IV. Capcom will release new customes for you to buy also. Unsurprisingly.

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Assassin's Creed 2 DLC coming in early next year



After having a success in first week of its launching by selling 1.6 million copies, Ubisoft's Assassin's Creed 2 is planning DLCs and is coming in early next year.
There are two DLCs, the first one is called Battle of Forli, coming in January. The second one is called Bonfire of Vanities, is coming in February.
Though the details and pricing hasn't been announced by Ubisoft, they did say that each of the content require at least a whopping 1 GB of your hard disk space. Judging from the size, seems that the DLCs does pack a punch. For your info, it's twice the size of Call of Duty map pack, half the size of Gran Theft Auto 4 DLC. Will update if there is a new info.
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