Monday, October 19, 2009

Nintendo's help system, good or useless?

The very own Nintendo's dynamic help system that is going to be implemented into Super Mario Bros Wii will give a more casual player to past obstacles that found within the game. Should it made the game too easy?
Call me stupid, but I never be able to finish any of NES Mario. I often died either by the enemy or falling into a pit. Maybe it is a bad hand coordination, and I really suck when playing platformer games that "die if you fall into a pit" ie: Ninja Gaiden, Rockman.
After couple tries, frustration came. And what happen after that? Either the player get more enthusiastic with the challenges or simply drop the game entirely.
Alas, second scenario will likely happen to casual gamers which are the majority of Wii buyers. I often see that casual gamers are quickly lost interest with a game that considered too hard for them.
With the new system, Nintendo hopes to soften the problem and made the game more accessible to new players.
Some says that it will get the game too easy for veteran, but according to Nintendo, there are always more challenges like secrets, collectibles and bonuses should the player interested to explore.
It is interesting to see how the system will impact, and it certainly won't hurt having such system in a game.  


 

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