Friday, March 12, 2010

News & Update, 12 March

- New Nintendo Patent suggest new DS cartridge design. It is unclear whether it is for the same DS or will be for its successor, because the number of pins is the same with current cartridge. We shall find out more about it soon.

- The innovative Scribblenauts 2 is announced and will be coming this fall. It didn't come into a surprise as the first one is hugely popular.

- Modern Warfare 2 map pack will hit Xbox Live on March 30. PS3 and PC will hit later.

- The official name of Sony's new motion controller is Playstation Move. The system will use the PlayStation Eye Camera and controllers with multicolor, light-emitting diodes to provide real-time, three-dimensional tracking. Playstation move will be marketed at less than $100 and the games that will be supported are LBP, SOCOM 4, Sports Champion, Eye Pet and many more. From the looks of it, it really resembles Wii motion controller.

- Onlive will launch on June 17. Its service will be limited to 48 United States, and will cost $14.95 a month. Note that that is only for Onlive service. The game will still need to be bought or rent. This should be interesting to see if Onlive can be successful.

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7 comments:

  1. Hmmm, I guess we should be expecting the next actual DS, it's no surprise though, It was the first console among Gen-7 consoles.

    Sony's first controller was based on SNES controller, so it's not unexpected for SONY to copy Nintendo, but they usually improve their products, so we should probably expect better response from Sony Move than Wiimote.

    Well, we just have to see...

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  2. yes, u r right. From what I read, seems that Sony's motion control can perform better than the Wii's. Let's see how they translate it into the game. Really curious with Natal though.

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  3. I don't like Natal, Interesting technology, but when combined with Microsoft's policies (Make it popular, and then people will buy it no matter how bad it is), I'm not very optimistic about it.

    Another reason: Microsoft is clearly aiming for casual players, and even if a developer decides to design a good Natal game, they can't.
    Since it doesn't have it's own CPU, it has to rely on X360 CPU, which is not very powerfull in the first place. This means that if a game use Natal, they should let go of a portion of 360's processing capabilities.
    So Natal games will all be the kind of "Do this gesture to go to the next level" kind of game.

    Don't expect games like CoD or Halo to use Natal, since they need all of X360's CPU to render the graphics....

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  4. Cannot agree more. As far as I can see, currently there is significant lag between input gesture and game movement, I think it is about 1/10 sec. It is unacceptable for playing game like FPS. I would rather stick to controller.
    But Natal has potential to be a value added hardware, for example used for browse page, you can do it ala Minority Report. And since it can detect your face, it can be used as an added feature in games.
    Then again, if the price is too expensive,it might not be appealing for just a value added device.

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  6. That minority report thing is very interesting actually, but there's this problem: moving your hands around continuously is really tiring, and it's not a good concept for those that surf the net for a period longer than half an hour. when you use your mouse you perform very little movement with your hand, and since it's placed on a surface, you can lean your hand on it, but if you're about to surf the net using Natal, you need to keep your hands up which is tiring in itself. just try to keep your hands up for an hour, and you'll know what I mean... It seems really interesting, but it's not.

    about the added features in games: Natal uses X360 CPU, therefor you can't use it to perform gimmicks.
    Let's say I'm a developer and I want to design a game: I think it's a good idea to use Natal to scan player's face and if it's happy, print a message that says: "Don't be so happy, it's gonna get a lot worse from here."
    That, means that I have to take some of X360's power out of it only for a simple message, which is not worth it. So if I decide to use Natal I'll be forced to use it as a basic controller input for my game, instead of a gimmick.
    That's not the same with say NDS, since the touch function doesn't take anything out of the console, I can only use it at certain minigames, or not use it at all, it doesn't matter.

    If Natal had it's own processor, it would be much more interesting, and it was designed on that concept, but Microsoft removed the processor later...

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  7. I guess you have a point there. It remains to be seen whether Natal can deliver. I think developers will be extremely cautious in applying natal like you said. I guess more casual game will firstly be made to test out the market, something works on Wii, ie: cooking mama, just dance, that sort of thing. But then there is a wii for that kind of game.

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