Thursday, June 24, 2010

Assassin Creed: Brotherhood, another useless spin off or true sequel?

When Ubisoft decided to follow Activision's path of annual CoD series, I was thinking that Assassin Creed: Brotherhood will be more like AC2.5 with few upgrade and worse story spin off. Apparently that is what happenned with MW2.

I then read June issue of PSM UK about the newest title of this Assassin Creed and in fact there are new exciting things. First of all this new AC is developed by collaboration of three internal studios: Montreal, Annecy, and Singapore). Ubisoft Annecy who developed multiplayer for Splinter Cell: Pandora Tommorow (remember the spy vs mercenary thing?) worked on it for more than five years.

The multiplayer component has its own story and cast of characters. The only confirmed multiplayer mode is called 'wanted'. There are six visually distinct characters which you will randomly assigned to one of them. After that, you all put into a small city where there are 140 non playable character that is identical to the players.

You will be given a picture and assigned to kill a target. You will also have a mini map to roughly tells you where the target is. Another player whose in the same level will in turns hunting you and it's not the one that you are hunting. So its more like free for all, A hunts B, B hunts C, C hunts A. The clever part is when someone is at the highest rank might get targeted by more than one people. So you must really careful and keep watch your back often.

For the single player is said to be as big as AC 2, all the things except combat will more or less the same. You now can recruit and manage a assassin guild. Assassins that you trained will be able to help you during the mission.

It sounds that Assassin Creed: Brotherhood is definitely worth a try, but I still doesn't like the idea of annual franchise milking.

Related Posts :



No comments:

Post a Comment