Tuesday, June 8, 2010

Red Dead Redemption review


Red Dead Redemption is the latest sand box game by Rockstar which sets in western early twentieth century.
Being the creator of Gran Theft Auto series, Rockstar really excel in making old western open world. It can be seen almost immediately the attention to detail of everything. From the environment, the town, the people to horses. I wish it already in 3D mode, so that the experience can truly be mesmerized.

Like GTA series, riding horses is one of the things that Rockstar spent a lot of time of. It included studying the horse's movement using motion capture technology and the horse riding feels really real and natural.

The story itself is interesting and well paced. The dialog is significantly more than in any of GTA series. There are also a lot of side missions to keep you busy for a while and some mini games such as poker, liar dice, horse shoe throwing.

For the battle system, RDR borrows auto aiming system from CoD series, when you reaim your gun, it can immediately pin point to your nearest target. In addition to that, there is Dead Eye system that slow the movement of your enemy and let you direct your cursor and mark multiple target, and once you've marked it, you shot the targets after you press fire.
With auto target and dead eye, it almost makes the combat sometimes too easy. However, I can also understand the design decision.
When manual gunning a moving target during horse riding can really hard, which if not for those two systems, it can be frustrating that can nullify all the good things that are already present. In the end, it was a wise decision.

RDR however didn't introduce anything new in terms of gameplay mechanics. It is basically a GTA with different setting. But then, why fix something that isn't broken, right?
Verdict: 4.5/5

Related Posts :



No comments:

Post a Comment